# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default High Roller Template

game: High Roller
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

High Roller:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  difficulty:
    # The logic difficulty for the slot. Higher difficulty = higher scores expected with less items.
    easy: 0
    medium: 50
    hard: 0
    expert: 0
    mania: 0

  max_score:
    # The score of the last check in the slot.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 500
    # Maximum value is 2000
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-500-2000: 0 # random value between 500 and 2000
    small: 50 # equivalent to 700
    medium: 0 # equivalent to 1000
    large: 0 # equivalent to 1400
    extreme: 0 # equivalent to 2000

  goal_score:
    # The score needed to goal the slot.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 500
    # Maximum value is 2000
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-500-2000: 0 # random value between 500 and 2000
    light: 50 # equivalent to 600
    medium: 0 # equivalent to 800
    heavy: 0 # equivalent to 1200
    extreme: 0 # equivalent to 2000

  check_density:
    # The density of locations in the slot. Higher numbers means there are more checks, as checks will be more packed together.
    # Ex: Check density 1 may only gen 100 checks, but check density 5 might gen with 250 checks given the same max score.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  all_in:
    # Creates one location for every score count, up to your max score.
    # Warning: This setting will override Check Density.
    'false': 50
    'true': 0

  crit_items:
    # The amount of important items in the slot. More coins, Score Multipliers, and Usables may appear on higher settings.
    minimal: 0
    sparse: 50
    filled: 0
    overloaded: 0

  crystals:
    # Adds energy crystal items to the slot, which are single-use reroll usables. Higher numbers increase the weight of these placed in the item pool after all progression items are added.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    # Getting too many scythes in a line (i.e. getting negative score) sends a deathlink.
    # Receiving a deathlink will cause a loss of 1-3 coins, depending on max coin count.
    'false': 50
    'true': 0

  add_points:
    # Adds 'X points' items to the pool, which are points you start each run with.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
